It doesn't mean that I'll only accept perfect pull When contributing, keep these goals in mind.
PIXELS GAMES FOR MAC CODE
Code and API quality is very important here.ĪPI is focused on simplicity and expressiveness. EachĬomponent was designed and re-designed multiple times. Pixel is being developed with thought and care. I encourageĮveryone to contribute, even with just an idea. That's why contributions are very important and welcome! All alone, I will be able toįinish the library, but it'll take a lot of time. Many of the important features are here, some are Pixel is in, let's say, mid-stage of development. This issue is probably not related to Pixel. The combination of Go 1.8, macOS and latest XCode seems to be problematic as mentioned in issue On CentOS/Fedora-like Linux distributions, you need libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel mesa-libGL-devel libXi-devel libXxf86vm-devel packages.On Ubuntu/Debian-like Linux distributions, you need libgl1-mesa-dev and xorg-dev packages.On macOS, you need Xcode or Command Line Tools for Xcode ( xcode-select -install) for required.Because of that, OpenGL development libraries are needed for compilation.
PIXELS GAMES FOR MAC WINDOWS
If you're using Windows and having trouble building Pixel, please check this Implementing these features will get us to the 1.0 release. blur) (solved with the addition of GLSL effects)
PIXELS GAMES FOR MAC FULL
Full Porter-Duff composition, which enables.Fully garbage collected, no Close or Dispose methods.Off-screen drawing to Canvas or any other target (Batch, IMDraw.Pixel uses float64 throughout the library, compatible with "math" package.Use "image/color" for colors, or use Pixel's own color.Color format, which supports easy.Use "time" package for measuring delta time and FPS.Use "image" package for loading pictures.
Well integrated with the Go standard library.Keyboard (key presses, text input) and mouse input without events.Window creation and manipulation (resizing, fullscreen, multiple windows.Wanna know where the center of a window is? window.Bounds().Center().Drawing a sprite to a window is as simple as sprite.Draw(window, matrix).Primitive shapes with immediate mode style.There should be no major breakage in the API. Although Pixel is still under heavy development, Here's the list of the main features in Pixel. Here are some screenshots from the examples! Lights